Thought and Action
Guild Wars: Winds of Change Part 2 (This is not a second post)

As the title states, this isn’t a second post, but rather it is a post about the second part of the Winds of Change content.

I played through it over the weekend (by which I mean Sunday), and found it to be very enjoyable. Part 1 did set the groundwork, but part 2 was more enjoyable in most aspects. First of all, I found the story to be more interesting and engaging. Secondly, it felt better balanced, which made the gameplay more enjoyable.

To expand briefly on those: Part 1’s story was more or less “Go to this zone and kill all of the afflicted.” It then segued into “these gangs are bad, m’kay? Please kill them.” Part 2 has the opportunity for relevant spoilers, which already shows that it is an improvement! Balance-wise, part 1 had some fairly challenging-to-absurd quests, with tons of powerful enemies. Part of it was builds, but another part of it was the sheer number of enemies, combined with deadly Afflicted Soul Explosion variants. Part 2, while not “easy” per se, was significantly less frustrating.

Really, the biggest negative I have to say about part 2 is that it’s kind of annoying that you have to get through part 1 to play it.

I HAVE PUNCHED ALL THE DWARVES!

So, in Guild Wars today, I got Legendary Survivor. Soooo much Kilroy’s Punchout Extravaganza. Sooo much. And so many scrolls. Took all day, but now the title is a) done and b) I get my character back. :D So happy to have it done with! :D